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THE EFFECTS OF INDIVIDUALIZED FEEDBACK IN DIGITAL EDUCATIONAL GAMES

Kickmeier-Rust, M. D., Marte, B., Linek, S. B., Lalonde, T., & Albert, D. (2008). The effects of individualized feedback in digital educational games. In T. Conolly & M. Stansfield (Eds.), Proceedings of the 2nd European Conference on Games Based Learning (pp. 227-236), October 16-17, 2008, Barcelona, Spain. Reading, UK: Academic Publishing Limited.

80DAYS: MELDING ADAPTIVE EDUCATIONAL TECHNOLOGY AND ADAPTIVE AND INTERACTIVE STORYTELLING

Kickmeier-Rust, M. D., Marte, B., Linek, S. B., Lalonde, T., & Albert, D. (2008). The effects of individualized feedback in digital educational games. In T. Conolly & Kickmeier-Rust, M. D., Göbel, S., & Albert, D. (2008). 80Days: Melding adaptive educational technology and adaptive and interactive storytelling in digital educational games. In R. Klamma, N. Sharda, B. Fernández-Manjòn, H. Kosch, & M. Spaniol (Eds.), Proceedings of the First International Workshop on Story-Telling and Educational Games (STEG'08) - The power of narration and imagination in technology enhanced learning, September 18-19, 2008, Maastricht, The Netherlands.

80DAYS: IMMERSIVE DIGITAL EDUCATIONAL GAMES WITH ADAPTIVE STORYTELLING.

Law, E. L.-C., & Kickmeier-Rust, M. D. (2008). 80Days: Immersive digital educational games with adaptive storytelling. In R. Klamma, N. Sharda, B. Fernández-Manjòn, H. Kosch, & M. Spaniol (Eds.), Proceedings of the First International Workshop on Story-Telling and Educational Games (STEG'08) - The power of narration and imagination in technology enhanced learning, September 18-19, 2008, Maastricht, The Netherlands.

LEARNING WITH COMPUTER GAMES: MICRO LEVEL FEEDBACK AND INTERVENTIONS

Kickmeier-Rust, M. D., Marte, B., Linek, S. B., Lalonde, T., & Albert, D. (2008). Learning with computer games: Micro level feedback and interventions. In M. E. Auer (Ed.), Proceedings of the International Conference on Interactive Computer Aided Learning (ICL), September 24-27, 2008, Villach, Austria. Kassel: Kassel University Press.

MICRO ADAPTIVE, NON-INVASIVE KNOWLEDGE ASSESSMENT

Kickmeier-Rust, M. D., Hockemeyer, C., Albert, D., & Augustin, T. (2008). Micro adaptive, non-invassive assessment in educational games. In M. Eisenberg, Kinshuk, M. Chang, & R. McGreal (Eds.), Proceedings of the second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (pp. 135-138), November 17-19, 2008, Banff, Canada.

ADAPTIVE EDUCATIONAL GAMES: PROVIDING NON-INVASIVE PERSONALISED LEARNING EXPERIENCES

Peirce N., Conlan O., Wade V. (2008). Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences. In: Digital Games and Intelligent Toys Based Education, 2008 Second IEEE International Conference on (2008), pp. 28-35.

CHALLENGES IN THE DEVELOPMENT AND EVALUATION OF IMMERSIVE DIGITAL EDUCATIONAL GAMES

Law, E. L.-C., Kickmeier-Rust, M., Albert, D., & Holzinger, A. (2008). Challenges in the development and evaluation of immersive digital educational games. In A. Holzinger (Ed.), HCI and Usability for Education and Work. Lecture Notes in Computer Science 5289. Berlin: Springer.

REALTIME KNOWLEDGE SPACE SKILL ASSESSMENT FOR PERSONALIZED DIGITAL EDUCATIONAL GAMES

Conlan, O., Hampson, C., Peirce, N., & Kickmeier-Rust, M. D. (2008). Realtime Knowledge Space Skill Assessment for Personalized Digital Educational Games. In Proceedings of the Ninth IEEE International Conference on Advanced Learning Technologies (ICALT'09), July 14-18, 2009, Riga, Latvia.
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LITTLE BIG DIFFERENCE: GENDER ASPECTS AND GENDER-BASED ADAPTATION IN EDUCATIONAL GAMES

Steiner, C.M., Kickmeier, M.D., & Albert, D. (2009). Little big difference: Gender aspects and gender-based adaptation in educational games. Paper acccepted for presentation at the 4th International Conference on E-Learning and Games (EDUTAINMENT 2009), August 9-11, Banff, Canada.

DIGITAL GAME-BASED LEARNING: NEW HORIZONS OF EDUCATIONAL TECHNOLOGY

Kickmeier-Rust, M. D.; Mattheiss, E.; Steiner, C. M., & Albert, D. (in press). Digital game-based learning: New horizons of educational technology. In M. Schiefner & M. Ebner (Eds.), Looking Toward the Future of Technology Enhanced Education: Ubiquitous Learning and the Digital Native. Hershey, PA: IGI Global.

80Days: Adaptive Digital Storytelling for Digital Educational Games

Göbel, S., Mehm, F., Radke, S.,& Steinmetz, R. (2009). 80Days: Adaptive Digital Storytelling for Digital Educational Games. Proceedings of the 2nd International Workshop on Story-Telling and Educational Games (STEG'09)

Around an Inspiring Virtual Learning World in Eighty Days

APA Style: Kickmeier-Rust, M. D. (2009). Around an Inspiring Virtual Learning World in Eighty Days. IEEE Learning Technology Newsletter, 11(1+2), 10-12.
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Gender and Cultural Differences in Perceiving Game Characters of Digital Educational Games

Law, E. L.-C., Gamble, T., & Schwarz, D. (2009). Gender and cultural differences in perceiving game characters of digital educational games. In Proceedings of INTERACT 2009 (pp. 24-29), August 24-28, 2009, Uppsala, Sweden.
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80Days: around an inspiring virtual learning world in eighty days

Gamble, T. (2009). 80Days: around an inspiring virtual learning world in eighty days. Inspiring Computer Science (iCS), Department of Computer Science, University of Leicester.

80Days: around an inspiring virtual learning world in eighty days

Gamble, T. (2009). 80Days: around an inspiring virtual learning world in eighty days. Inspiring Computer Science (iCS), Department of Computer Science, University of Leicester.

Emergent design: Serendipity in digital educational games

Kickmeier-Rust, M. D., & Albert, D. (2009). Emergent design: Serendipity in digital educational games. In R. Shumaker (Ed.), Virtual and Mixed Reality, Lecture Notes in Computer Science (pp 206-215). Berlin: Springer.

3D Gaming and Cartography - Design Considerations for game-based generation of Virtual Terrain Environments

Oleggini, L., Nova, S., Hurni, L. (2009). 3D Gaming and Cartography - Design Considerations for game-based generation of Virtual Terrain Environments. Proceedings of the 24th International Cartography Conference, Santiago, Chile, 15.-21.11.2009
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Undercover: Non-invasive, adaptive interventions in educational games.

Steiner, C. M., Kickmeier-Rust, M. D., Mattheiss, E., & Albert, D. (2009). Undercover: Non-invasive, adaptive interventions in educational games. In M. D. Kickmeier-Rust (Ed.), Proceedings of the 1st international open workshop on intelligent personalization and adaptation in digital educational games (pp. 55-66). October 14, 2009, Graz, Austria.

A mixed-method approach on digital educational games for K12: Gender, attitudes and performance.

Law, E. L.-C., Gamble, T., Schwarz, D., Kickmeier-Rust, M. D., & Holzinger, A. (2009). A mixed-method approach on digital educational games for K12: Gender, attitudes and performance. In A. Holzinger (Ed.), HCI and Usability for Education and Work. Proceedings of the 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society, USAB 2008. Lecture Notes in Computer Science, LNCS 5298 (pp. 19–30). Berlin: Springer.

Emergence in digital educational games: A world of incidents in a universe of rules.

Kickmeier-Rust, M. D., & Albert, D. (2009). Emergence in digital educational games: A world of incidents in a universe of rules. In M. Pivec (Ed.), Proceedings of the 3rd European Conference on Games-based Learning (ECGBL), October 12-13, 2009, Graz, Austria.

Non-invasive assessment and adaptive interventions in learning games.

Kickmeier-Rust, M. D., Steiner, C. M., & Albert, D. (2009). Non-invasive assessment and adaptive interventions in learning games. In Proceedings of the International Conference on Intelligent Networking and Collaborative Systems (INCoS), November 4-6, 2009, Barcelona, Spain.

Talking digital educational games.

Kickmeier-Rust, M. D. (2009). Talking digital educational games. In M. D. Kickmeier-Rust (Ed.), Proceedings of the 1st international open workshop on intelligent personalization and adaptation in digital educational games (pp. 55-66). October 14, 2009, Graz, Austria.

Rendering Geographic Datasets with 3D Game Engine - Dealing with Compatibility Issues

Oleggini, L., Nova, S. & Hurni, L.. (2009). Rendering Geographic Datasets with 3D Game Engine - Dealing with Compatibility Issues. In M. D. Kickmeier-Rust (Ed.), Proceedings of the 1st international open workshop on intelligent personalization and adaptation in digital educational games (pp. 27-33). October 14, 2009, Graz, Austria.
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Authoring Environment for Story-based Digital Educational Games

Mehm, F., Göbel, S., Radke, S., & Steinmetz, R. (2009). Authoring Environment for Story-based Digital Educational Games. Proceedings of the 1st International Open Workshop on Intelligent Personalization and Adaptation in Digital Educational Games, 113-124. October 14, 2009, Graz, Austria.

Narrative Game-based Learning Objects for Story-based Digital Educational Games

Göbel, S., de Carvalho Rodrigues, A., Mehm, F.,& Steinmetz, R. (2009). Narrative Game-based Learning Objects for Story-based Digital Educational Games. Proceedings of the 1st International Open Workshop on Intelligent Personalization and Adaptation in Digital Educational Games, 113-124. October 14, 2009, Graz, Austria.

Motivation in game-based learning: It’s more than ‘flow’.

Mattheiss, E., Kickmeier-Rust, M., Steiner, C., & Albert, D. (2009). Motivation in game-based learning: It’s more than ‘flow’. In Proceedings of 3. Workshop Game-based Learning , DeLFI 2009.
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An Educational guide to planet earth: Adaptation and personalization in immersive educational Games.

Kickmeier-Rust, M.D., Mattheiss, E., & Albert, D. (2009). An Educational guide to planet earth: Adaptation and personalization in immersive educational games. In Proceedings of the Workshop on Story-Telling and Educational Games (STEG09), ICWL 2009.
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Interactive instruction

Kickmeier-Rust, M. D. (2009). Interactive instruction. Public Service Review: Science & Technology, 4, 97.
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